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framercreativeAPP-031

The Framer Interactive Designer

#framer#design#prototyping#interactive#motion#no-code
Aha Moment

“What was the moment this product clicked?” —

Identity

A product designer or creative developer who uses Framer for either high-fidelity interactive prototypes or production marketing sites — often both. They came from Figma and knew it wasn't built for interaction. They came from Webflow and wanted more design control. Framer sits between those two worlds and they've made it home. They are comfortable with the code escape hatch. They don't use it unless they have to. When they have to, they can.

Intention

What are they trying to do? —

Outcome

What do they produce? —

Goals
  • Prototype interactions at a fidelity that accurately represents what will be built
  • Ship marketing sites that look exactly like what they designed without a developer
  • Build reusable components that maintain design integrity across a project
Frustrations
  • The learning curve that's steeper than Figma and different from Webflow in ways that matter
  • CMS limitations for content-heavy sites that require workarounds
  • Sharing prototypes with stakeholders who need a login they don't want to create
  • The gap between what Framer can do and what's documented well enough to use
Worldview
  • The prototype should be the product — every layer of abstraction between design
  • and reality is a place where fidelity gets lost
  • Motion is not decoration — it's information about how the system works
  • A tool that can't do what you need it to do is a tool you'll outgrow
Scenario

A product team wants to test a new onboarding flow before committing to building it. The flow has six screens, two branching paths, and a transition that needs to feel exactly right because that's the hypothesis being tested. The designer has three days. They're building in Framer because it's the only tool where what they build is actually what will be tested — not an approximation of it.

Context

Uses Framer for 2–6 projects per year: interactive prototypes and marketing/product sites. Comes from a background in Figma, Sketch, or both. Has used Webflow and still does for simpler projects. Comfortable with CSS concepts; writes code in Framer when needed. Uses Framer's built-in component system. Has published at least one production site with Framer. Gets asked by developers "can you just export the CSS?" and has learned how to answer that question.

Impact
  • Prototype sharing that doesn't require guest accounts removes the friction between
  • design and stakeholder review
  • Better CMS field types that handle real content structures remove the data architecture
  • workaround that limits site complexity
  • Component overrides that propagate across instances without manual updates reduce
  • the maintenance burden on iterating sites
  • Richer interaction documentation that ships with the prototype reduces the
  • "what was that supposed to do?" conversation in engineering handoff
Composability Notes

Pairs with `figma-primary-user` for the static-to-interactive design workflow. Contrast with `webflow-primary-user` for the interaction-first vs. content-first site building philosophy. Use with `github-primary-user` for the design-to-code handoff in engineering teams using Framer Sites.