Persona Library
Community-sourced UX research

Who actually uses these products,
and what made them stay.

Deep persona profiles for the tools that run modern work. Community-validated. Exportable. Open for contribution.

3
splineAPP-101
3 comments

The Spline Web 3D Designer

A product designer, visual designer, or creative developer who started using Spline because they wanted 3D on their website or product and Blender was too much. They have a 2D design background — Figma is their native language. Spline felt like Figma with a Z-axis. They've built at least one thing they're proud of: a 3D hero section, an interactive product visualization, a floating element that reacts to cursor position. They use it for client work and personal projects. They consider themselves an early adopter of the idea that 3D should be accessible to product designers, not just motion designers.

Aha

They're redesigning a SaaS product's marketing homepage.”

splineAPP-179
4 comments

The Spline 3D Web Designer

A web designer or creative developer who uses Spline to add 3D to their web projects without the learning curve of Blender or Cinema 4D. They create 3D hero sections, interactive product visualizations, animated icons, and immersive landing pages. They are a designer who crossed into the third dimension. They appreciate that Spline runs in the browser, exports to the web natively, and feels like a design tool rather than a 3D modeling application. They are the person making websites feel like they have depth.

Aha

A SaaS company wants a landing page that stands out.”

framerAPP-146
4 comments

The Framer Motion Designer

A product designer or motion designer who gravitates toward Framer because it treats animation and interaction as first-class design elements. They don't just design screens — they design how screens transition, how elements respond to hover, how content enters and exits. They've used Figma for static design but find it limiting when the design's value is in how it moves. They are the person who insists that the ease curve matters and that a 200ms delay feels different from a 300ms delay.

Aha

A teammate asked how they managed design and prototype complex animations and transitions that developers would struggle to implement from specs.”

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