Persona Library
Community-sourced UX research

Who actually uses these products,
and what made them stay.

Deep persona profiles for the tools that run modern work. Community-validated. Exportable. Open for contribution.

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riveAPP-190
4 comments

The Rive Interactive Animation Designer

A motion designer or creative developer who uses Rive to create animations that aren't just decorative — they're interactive. They build loading indicators that respond to progress, toggle switches that morph between states, onboarding illustrations that react to user input, and game-like UI elements. They think in state machines: idle, hover, active, success, error. They chose Rive because After Effects exports video, Lottie exports playback, but Rive exports interactive, state-driven animations that respond to runtime input.

Aha

Not a single dramatic moment — more like a Tuesday at 3pm when they realized they hadn't thought about the state machine editor has a learning curve, especially for designers coming from timeline-based tools in two weeks.”

framerAPP-146
4 comments

The Framer Motion Designer

A product designer or motion designer who gravitates toward Framer because it treats animation and interaction as first-class design elements. They don't just design screens — they design how screens transition, how elements respond to hover, how content enters and exits. They've used Figma for static design but find it limiting when the design's value is in how it moves. They are the person who insists that the ease curve matters and that a 200ms delay feels different from a 300ms delay.

Aha

A teammate asked how they managed design and prototype complex animations and transitions that developers would struggle to implement from specs.”

riveAPP-102
4 comments

The Rive Interactive Animation Designer

A designer or creative developer who builds animations that respond to state, not just ones that play and loop. They discovered Rive when they realized that Lottie was great for playing animations but couldn't handle the "and then when the user clicks, it does this" requirement. Rive's state machine changed their practice. They now build animations that are interactive first — hover states, press states, loading-to-success transitions, character rigs that respond to game input. They are comfortable in both the design and the runtime.

Aha

It happened mid-workflow — they're building a loading animation for a fintech app.”

photoshopAPP-059
4 comments

The Photoshop Production Designer

A graphic designer — in-house or agency — who uses Photoshop as their primary production tool for image work. They've been in Photoshop for 5–15 years and work with the efficiency of someone who knows exactly where everything is and what everything does. They don't explore menus. They use shortcuts. Their workspace is a system they've tuned. Photoshop is slow sometimes and they've learned to work around it the way you work around a colleague's habits — with patience and workarounds they've stopped noticing.

Aha

The shift was quiet.”

webflowAPP-137
2 comments

The Webflow Design-to-Production Designer

A web designer or design agency owner who ships production websites directly from Webflow — no developer handoff, no code translation step. They think in layout, typography, and spacing, but they've also learned Webflow's class system, CMS collections, and interaction triggers. They are a designer who became a builder. They're proud that they can ship a client site in a week, but they're aware that their Webflow projects are sometimes held together with class naming conventions only they understand.

Aha

A teammate asked how they managed build responsive, pixel-perfect websites that match the design vision exactly.”

pikaAPP-060
6 comments

The Pika AI Video Creator

A content creator, marketing director, or creative professional who has integrated AI video generation into their content workflow. They use Pika to turn static concepts, images, and text prompts into short video clips for social media, ads, and marketing presentations. They are not video producers. They don't have a camera setup, a motion designer on staff, or the budget for a production house for every asset. They have prompts and a process. They're producing things that didn't exist two years ago from a budget that hasn't changed.

Aha

A teammate asked how they managed produce motion content for social and marketing without a video production budget.”

splineAPP-101
3 comments

The Spline Web 3D Designer

A product designer, visual designer, or creative developer who started using Spline because they wanted 3D on their website or product and Blender was too much. They have a 2D design background — Figma is their native language. Spline felt like Figma with a Z-axis. They've built at least one thing they're proud of: a 3D hero section, an interactive product visualization, a floating element that reacts to cursor position. They use it for client work and personal projects. They consider themselves an early adopter of the idea that 3D should be accessible to product designers, not just motion designers.

Aha

They're redesigning a SaaS product's marketing homepage.”

miroAPP-142
4 comments

The Miro Workshop Facilitator

A product designer, agile coach, or team lead who facilitates remote workshops in Miro. They don't just draw on a whiteboard — they design participatory experiences: timed exercises, voting rounds, structured templates, and breakout activities. They've learned that the tool is 30% of a good workshop; the other 70% is facilitation design. They are the person who spends 2 hours preparing a Miro board so that a 1-hour workshop runs smoothly for 20 people.

Aha

The facilitator is running a design sprint kickoff with 15 people.”

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