Persona Library
Community-sourced UX research

Who actually uses these products,
and what made them stay.

Deep persona profiles for the tools that run modern work. Community-validated. Exportable. Open for contribution.

18
figmaAPP-029
6 comments

The Figma Product Designer

A mid-to-senior product designer at a tech company with 3–8 years of experience. Figma is where they spend most of their working day — from rough explorations to polished specs. They work across a shared team library and collaborate with PMs in comments and engineers in dev mode. They are fast, opinionated about component architecture, and quietly frustrated by how the tools around Figma still slow everything down.

Aha

A teammate asked how they managed move from concept to spec without losing fidelity at each stage.”

posthogAPP-062
5 comments

The PostHog Product Engineer

A product engineer or full-stack developer at a startup of 5–50 people who chose PostHog — or advocated for it — because they wanted product analytics that behave like engineering tools. They self-host or use PostHog Cloud. They instrument events themselves. They use feature flags as part of their development workflow. They are not a data analyst but they want to be able to answer product questions without filing a request to one.

Aha

It happened mid-workflow — they've shipped a new onboarding flow behind a feature flag to 10% of users.”

whimsicalAPP-177
4 comments

The Whimsical Product Thinker

A product manager, designer, or architect who uses Whimsical when they need to think visually but don't need pixel-perfect precision. They create flowcharts to map user journeys, wireframes to sketch interfaces, and mind maps to explore problem spaces — all in the time it would take to set up an artboard in Figma. They value speed over fidelity. They are the person who brings a Whimsical link to a meeting and says "here's what I'm thinking" before anyone else has a concrete proposal.

Aha

Not a single dramatic moment — more like a Tuesday at 3pm when they realized they hadn't thought about there's a ceiling — when wireframes need more detail, the transition to Figma requires starting over in two weeks.”

photoshopAPP-059
4 comments

The Photoshop Production Designer

A graphic designer — in-house or agency — who uses Photoshop as their primary production tool for image work. They've been in Photoshop for 5–15 years and work with the efficiency of someone who knows exactly where everything is and what everything does. They don't explore menus. They use shortcuts. Their workspace is a system they've tuned. Photoshop is slow sometimes and they've learned to work around it the way you work around a colleague's habits — with patience and workarounds they've stopped noticing.

Aha

The shift was quiet.”

webflowAPP-137
2 comments

The Webflow Design-to-Production Designer

A web designer or design agency owner who ships production websites directly from Webflow — no developer handoff, no code translation step. They think in layout, typography, and spacing, but they've also learned Webflow's class system, CMS collections, and interaction triggers. They are a designer who became a builder. They're proud that they can ship a client site in a week, but they're aware that their Webflow projects are sometimes held together with class naming conventions only they understand.

Aha

A teammate asked how they managed build responsive, pixel-perfect websites that match the design vision exactly.”

framerAPP-031
5 comments

The Framer Interactive Designer

A product designer or creative developer who uses Framer for either high-fidelity interactive prototypes or production marketing sites — often both. They came from Figma and knew it wasn't built for interaction. They came from Webflow and wanted more design control. Framer sits between those two worlds and they've made it home. They are comfortable with the code escape hatch. They don't use it unless they have to. When they have to, they can.

Aha

The shift was quiet.”

mazeAPP-182
4 comments

The Maze UX Research Automator

A UX researcher or product designer who uses Maze to test prototypes before they go to development. They run unmoderated usability tests where participants interact with Figma prototypes while Maze captures click paths, task success rates, and misclick patterns. They chose Maze because moderated testing doesn't scale — they can't schedule 50 individual sessions for every design decision. They need data, not opinions, and they need it in days, not weeks.

Aha

A teammate asked how they managed test prototypes with 20–100 participants without scheduling individual sessions.”

hotjarAPP-144
4 comments

The Hotjar UX Researcher

A UX researcher, product designer, or growth PM who uses Hotjar as their window into real user behavior. They watch session recordings to understand confusion, analyze heatmaps to validate layout decisions, and run micro-surveys to capture user sentiment in context. They are the person on the team who says "let me check what users are actually doing" before anyone makes a design decision based on assumptions. They think in user journeys, not funnels.

Aha

The shift was quiet.”

miroAPP-142
4 comments

The Miro Workshop Facilitator

A product designer, agile coach, or team lead who facilitates remote workshops in Miro. They don't just draw on a whiteboard — they design participatory experiences: timed exercises, voting rounds, structured templates, and breakout activities. They've learned that the tool is 30% of a good workshop; the other 70% is facilitation design. They are the person who spends 2 hours preparing a Miro board so that a 1-hour workshop runs smoothly for 20 people.

Aha

The facilitator is running a design sprint kickoff with 15 people.”

framerAPP-146
4 comments

The Framer Motion Designer

A product designer or motion designer who gravitates toward Framer because it treats animation and interaction as first-class design elements. They don't just design screens — they design how screens transition, how elements respond to hover, how content enters and exits. They've used Figma for static design but find it limiting when the design's value is in how it moves. They are the person who insists that the ease curve matters and that a 200ms delay feels different from a 300ms delay.

Aha

A teammate asked how they managed design and prototype complex animations and transitions that developers would struggle to implement from specs.”

mazeAPP-100
5 comments

The Maze Unmoderated Research Lead

A UX researcher or product designer at a company where research is valued but researcher time is scarce. They use Maze to run tests they can't run fast enough with moderated sessions. They design the test, connect the Figma prototype, send the link, and come back to results in 24–72 hours. They know unmoderated testing misses the nuance of moderated sessions. They also know that running 8 moderated sessions takes 2 weeks of scheduling and 2 days of synthesis. Maze takes 2 hours to set up and 1 hour to analyze. They're using the right tool for the question.

Aha

A teammate asked how they managed get directional usability signal fast enough to influence a design decision.”

splineAPP-101
3 comments

The Spline Web 3D Designer

A product designer, visual designer, or creative developer who started using Spline because they wanted 3D on their website or product and Blender was too much. They have a 2D design background — Figma is their native language. Spline felt like Figma with a Z-axis. They've built at least one thing they're proud of: a 3D hero section, an interactive product visualization, a floating element that reacts to cursor position. They use it for client work and personal projects. They consider themselves an early adopter of the idea that 3D should be accessible to product designers, not just motion designers.

Aha

They're redesigning a SaaS product's marketing homepage.”

posthogAPP-134
3 comments

The PostHog Growth Engineer

A growth engineer, product engineer, or technical PM who uses PostHog as their all-in-one growth stack — analytics, feature flags, A/B tests, session replay. They chose PostHog because they didn't want to stitch together Amplitude, LaunchDarkly, and Hotjar. They think in funnels, retention curves, and statistical significance. They are technical enough to self-serve but product-minded enough to care about the "so what" behind the data.

Aha

It happened mid-workflow — the growth engineer is running an A/B test on the onboarding flow.”

fullstoryAPP-197
3 comments

The FullStory Digital Experience Analyst

A product analyst or UX researcher at a digital product company who uses FullStory as their lens into the user experience. They don't just look at funnels and conversion rates — they watch sessions, identify frustration signals (rage clicks, dead clicks, error clicks), and correlate behavioral patterns with business outcomes. They've learned to find the story in the data: why conversions dropped, where users get confused, what makes the checkout feel broken. They are the translator between raw user behavior and product decisions.

Aha

The product team sees a 15% drop in checkout completion after a recent redesign.”

storybookAPP-171
4 comments

The Storybook Design System Maintainer

A frontend developer or design technologist who maintains the company's Storybook instance. They write stories for every component, document props with controls, set up visual regression testing, and serve as the bridge between designers and developers. They are the keeper of the design system's technical truth. When a designer asks "does this component exist?" the answer lives in their Storybook. When a developer asks "how do I use this prop?" the answer lives in their Storybook. They are the librarian of the component library.

Aha

The shift was quiet.”

clerkAPP-200
4 comments

The Clerk Authentication Developer

A full-stack developer at a startup who chose Clerk because building authentication from scratch — login, signup, email verification, OAuth, MFA, session management — is 2 months of work that adds zero product differentiation. They integrate Clerk's pre-built components, customize the flows, and manage users through the dashboard. They appreciate that auth "just works" but they've also hit moments where Clerk's opinionated approach conflicts with their product's specific needs. They are a developer who decided that auth is infrastructure, not a feature worth building themselves.

Aha

The developer is building a new SaaS product.”

runwayAPP-109
3 comments

The Runway AI Video Editor

A video editor, creative director, or content producer who has integrated Runway into their professional workflow — not as a novelty, but as a production tool that changes what's achievable in a given timeline and budget. They use Runway for AI video generation, background removal, inpainting, motion tracking, and generative effects that would require a VFX team or days of Premiere work otherwise. They have a traditional video editing background. They understand the craft. They are not using Runway to replace craft — they're using it to expand what they can produce without expanding the team or the deadline.

Aha

Not a single dramatic moment — more like a Tuesday at 3pm when they realized they hadn't thought about consistency across generated clips — maintaining visual coherence between in two weeks.”

loomAPP-140
3 comments

The Loom Async Communicator

A product manager, engineering lead, or designer working on a remote or distributed team who realized that most meetings could be a Loom. They record 5–15 looms per week — product updates, code walkthroughs, design feedback, project kickoffs. They've developed a recording style: concise, screen-shared, with their face in the corner. They are an async communication evangelist who believes the 30-minute meeting is a relic of co-located work.

Aha

Not a single dramatic moment — more like a Tuesday at 3pm when they realized they hadn't thought about video organization becomes a mess — finding a specific loom from three months ago requires remembering the exact title in two weeks.”

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