Persona Library
Community-sourced UX research

Who actually uses these products,
and what made them stay.

Deep persona profiles for the tools that run modern work. Community-validated. Exportable. Open for contribution.

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togglAPP-107
4 comments

The Toggl Self-Tracker

A freelancer, consultant, or productivity-conscious knowledge worker who tracks time for one of two reasons: they bill by the hour and accuracy is revenue, or they've realized they have no idea where their hours go and they want to find out. Both types start Toggl for practical reasons and discover something unexpected — tracked time is honest in a way that memory and intention are not. They've had the experience of thinking they spent 4 hours on a project and the timer saying 2.2. They've also had the reverse. Both were useful information.

Aha

It happened mid-workflow — they're a UX consultant.”

riveAPP-190
4 comments

The Rive Interactive Animation Designer

A motion designer or creative developer who uses Rive to create animations that aren't just decorative — they're interactive. They build loading indicators that respond to progress, toggle switches that morph between states, onboarding illustrations that react to user input, and game-like UI elements. They think in state machines: idle, hover, active, success, error. They chose Rive because After Effects exports video, Lottie exports playback, but Rive exports interactive, state-driven animations that respond to runtime input.

Aha

Not a single dramatic moment — more like a Tuesday at 3pm when they realized they hadn't thought about the state machine editor has a learning curve, especially for designers coming from timeline-based tools in two weeks.”

framerAPP-146
4 comments

The Framer Motion Designer

A product designer or motion designer who gravitates toward Framer because it treats animation and interaction as first-class design elements. They don't just design screens — they design how screens transition, how elements respond to hover, how content enters and exits. They've used Figma for static design but find it limiting when the design's value is in how it moves. They are the person who insists that the ease curve matters and that a 200ms delay feels different from a 300ms delay.

Aha

A teammate asked how they managed design and prototype complex animations and transitions that developers would struggle to implement from specs.”

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